编辑“︁
Stendhal Quest Coding
”︁(章节)
跳转到导航
跳转到搜索
警告:
您没有登录。如果您进行任何编辑,您的IP地址会公开展示。如果您
登录
或
创建账号
,您的编辑会以您的用户名署名,此外还有其他益处。
反垃圾检查。
不要
加入这个!
== Teaching the NPC to talk == Okay, we have now completed the preparation. Our first task is to get Hayunn to reply to the word "quest". Therefore we add a new method called prepareQuestStep() at the end of the file BeerForHayunn, just above the last closing "}". This method makes Hayunn reply to the word "quest" with the answer "My mouth is dry, but I can't be seen to abandon this teaching room!" <source lang="java"> public void prepareQuestStep() { // get a reference to the Hayunn npc SpeakerNPC npc = npcs.get("Hayunn Naratha"); // add a reply on the trigger phrase "quest" to Hayunn npc.addReply("quest", "My mouth is dry, but I can't be seen to abandon this teaching room!"); } </source> There is one little step left before we can test it: We need to tell the server to execute our new method. There is already a method called "addToWorld" which will be executed on server start. So we add a call to our method in "addToWorld": <source lang="java"> @Override public void addToWorld() { super.addToWorld(); prepareQuestStep(); } </source> Okay, all done? Please start the server (depending on whether you are using an IDE or not you might have to compile or build first). Go to Hayunn and say "quest", after starting the conversation with "hi". He should now respond with the sentence "My mouth is dry, but I can't be seen to abandon this teaching room!".
摘要:
请注意,所有对gamedev的贡献均可能会被其他贡献者编辑、修改或删除。如果您不希望您的文字作品被随意编辑,请不要在此提交。
您同时也向我们承诺,您提交的内容为您自己所创作,或是复制自公共领域或类似自由来源(详情请见
Gamedev:著作权
)。
未经许可,请勿提交受著作权保护的作品!
取消
编辑帮助
(在新窗口中打开)
导航菜单
个人工具
未登录
讨论
贡献
创建账号
登录
命名空间
页面
讨论
不转换
不转换
简体
繁體
大陆简体
香港繁體
澳門繁體
大马简体
新加坡简体
臺灣正體
查看
阅读
编辑
查看历史
更多
搜索
导航
首页
最近更改
随机页面
MediaWiki帮助
工具
链入页面
相关更改
特殊页面
页面信息