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== The begining == It all began when Miguel read a post on Linuxgames forum about "What I'd like to see in an RPG". Miguel saw the post and said, 'heh, there is not a single RPG for Linux, it would be nice to create one'. Of course, at the time Miguel didn't know about great games such as: Nethack, Crossfire or Altima. So on July 27, 1999 someone posted what they would have like to have seen in such a game: <pre> Something in line with your thoughts is my concept of a sort of Sim Fantasy game setting for an RPG. That is, a great deal of effort is done to create a fantasy world that runs logically in a simulated sort of way, from politics to economics to monster populations, and then let the player interact with that. You decide you want to become King of Generia? Perform services for a lord until he knights you, then work your way up the noble ranks by marriage, heroism, warfare or deceit. Or become a necromancer, build up a huge undead army and attack the kingdom, making yourself ruler when they are defeated. A game that simulated the sort of thing you see in a generic fantasy world is what I'm thinking of here, not an exact medaevil life sim. Incursions of dragons, adventurers stirring up the goblins in the hills with their attacks, an ancient evil awakened by careless nomads in the desert, you name it, it could happen. If you wanted to get really ambitious, the entire world might be random. Use a world creator, run a crude form of Civilization on it until you hit the right tech level, expand upon the basic parameters from the Civ simulation to create the individual lands, peoples, and nations. Populate it with random NPCs, run the world for 100 years or so to give it a bit of history, and bingo. The advantage of this approach is that the game would be infinitely playable. The obvious disadvantage is that it would be hard to get anything like a coherent story out of the game without some pretty sophisticated story mechanics in place. Think if it as "Rogue" on a much larger scale. Heh. </pre> Miguel replied asking for more details and got really interested with the idea. Around one month later the project page was setup and Miguel started looking for help from the hacker community. <pre> The coding of the game has begun. Project Arianne has just started. Visit the page <nowiki>http://members.xoom.com/arianne_rpg/</nowiki> . The page is in Spanish if enough people ask for it i will post an alternative version in English. E-mail yuor ideas,question or feelings about the project. LINUX FOREVER. </pre>
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