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== Year 2000 == In the year 2000, Arianne reached version 0.3.0 and that was the first version to feature a real client-server framework. Everything was pretty hardcoded and was extremly difficult to either add new features or fix existing ones, however the framework was kept that way up to version 0.3.9 [[Image:screenshot_2000.jpg]] Also a BeOS version was released and hence Arianne was one of the first BeOS open source games. [[Image:screenshot_2000_BeOS.jpg]] Around this time the website was rebuilt using Midgard, a strange content management system, but the result was a really clear and nice website. [[Image:webpage_2000.jpg]] The real achievements of this release was the creation of a nice core of developers, of whom I think the most relevant were Ulrich Eckhardt, Masahiro Minami and Dan Brown, and the fact that the client was running on Linux, Windows, BeOS and MacOS. The base still had the problem of being very hardcoded and the source was really, really badly written so we did what has been a constant in Arianne: to completely recode it, saving only the knowledge gained from our mistakes. This was one of the greatest things about the Arianne project; we always knew we could do better. Hence we started to code it again from scratch, which unfortunately halted the project for around 6 months during which there was no significant progress. The project numbering was changed from the expected 0.4.0 version to 1.0.0 alpha 1. The whole Arianne project was extremely well documented, everything, from specification to design, was written down on webpages and made available to everyone. These design docs (ignoring big changes in the implementation) are still valid. Miguel successfully managed to coordinate about 30 people and to make a standard image of the project, thus everything looked like part of a common project... of Arianne.
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