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Refactoring Database Access in Marauroa
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=== What are those new ...DAO classes? How do they work? === DAO stands for "data access object". The basic idea is, and has been from the start, that the database related code is not in the original classes but at some central point outside the game logic. This used to be JDBCDatabase, but one single class for all database operations is very hard to maintain. So JDBCDatabase has been split into a number of small classes focused on one area each: AccountDAO, CharacterDAO, GameEventDAO... These classes replace the old IDatabase / JDBCDatabase and do the database stuff. All of their methods have two signatures: One with a DBTransaction object as first parameter and one without. This is for your convenience: In most cases those functions are not part of a larger context so you do not have to care about transactions at all: the DAO-classes do the transaction handling on their own. There are, however, a small number of cases in which you want to do multiple calls to DAOs in one single transaction. In this case you get a DBTransaction from the TransactionPool and provide it as first parameter to DAO-methods. After you are done you must either commit or rollback your changes with the appropriate methods in the class TransactionPool.
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