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== Year 2002 == In the year 2002 Arianne released a major version, named Galadriel, that added a python RP system, a database backend for accounts, a XML storage for the world and a small 2D client using Kyra, a sprite engine for SDL. [[Image:screenshot_2002.jpg]] The website was created again, this time using PHPNuke. (trust me, you don't want to run PHPNuke!). Olivier Milla and Djagg worked really hard on the website to make it unique and different, and they did a real good job. ''Image of website in 2002'' (Anyone has it?) The progress on the project was awesome eventhough some of the core developers dropped out. Many great contributors joined of whom I can point out Skyflash and Brian Rowe. The project was number 1 on Sourceforge for around 1 month during July, 2002. That means very hard work. But then problem arose. The code was not as clean and nice as Miguel though it should be, and he suggested a re-code of the project. However some developers disagreed. This coupled with the fact that Miguel seemed to be the only truly active worker, (he was writting the code, the web pages, doing the PR, managing the project and just about everything else!) led to the inevitable result of a burn out and the project was declared dead around Sep, 24. <pre> Arianne is dead. This project is really exhausted and IMO it can"t continue anymore on the actualy structure. There are 27 developers on Sourceforge and only steve has been working lately with PHP of developers site and Skyflash with changing the sites content. So 24 of those 27 persons are doing NOTHING. And well, things are even worse if you take a look to the developers site. There are several people joined... around 20, I have dedicated several hours of my personal time to create tasks and fill them with good descriptions so that people can take them and just look what is the reply... Only steve has used it. None except again Steve and Skyflash has filled a single task. None of the GFX people has joined the site. Well, and about mailing lists... more of the same... I have do a CALL for people to know what everyone is doing here... and the reply has been nothing: None has had time to write a few lines explaining what they are doing. Project code needs a total clearing... I am writting test cases for Arianne and it has found to be really instable on the Connection and Thread related things, so the only way to continue is to clear it or recode it. If someone offers to take the leadership of Arianne I will transfer him all the keycodes and all the rights over the code that I have written, so that he can continue Arianne as s/he thinks it is better, even changing the license. If none offers to take it, I will meditate about either shutting down it, or clearing ALL and start again from the begin of the begin in a new way no developers, no website, no teams, no tasks, no contributions, no ideas. One of the biggest errors of Arianne has been to be too open, we have accepted on the team people that is not really to take the task, we have accepted tons of ideas that are really impossible to be done, I have failed to motivate and coordinate this group of people into working on it. Also I have written a huge ammount of documetation, several of you will say that docs are a shit ( like Uli did ) but again, none has written a better one, what Uli wrote was only a email long documentation in a very technical language that hardly can help a newbie to understand it. I have created, used and recommended sourceforge trackers but little people has really used it. I have tried to do an schedule of the project but people has not contributed a single line to inform me of what they are doing. You don't document anything... nor decisions, nor code. Personally, I still have the same motivation to create a MMOG as before starting to work on Arianne, so I will for sure retry it, either on Arianne or by my own with the experience that I have get on Ariane. Anyway, I really want to thank you all the 3 years of Arianne, I have meet real good friends, I have had great times and I have felt the proud of being an open source developer, I also have felt the sadness of getting only bad words of what you do, from inside and outside, I have also understand that people always talk more than they can do. Anyway, Thanks to all. Regards, Miguel </pre> Now that I re-read the letter, I see that I was really burnt out! :-D However, soon after that letter something happened that I really didn't expect; I got several request to transfer the leadership of the project. The only ones that I considered seriously were Euan Mee and Skyflash. After a month or so of internal debate a poll was taken and everyone agreed, even Skyflash, to transfer the leadership to Euan. Euan's period was really short in fact. Euan thought that a leader must not be the best and greatest developer but we soon found out that they must be in practice. There was lot of consulting about the project, it was evaluated on the whole and lots of changes where proposed. But Euan disappeared... After that Skyflash took the leadership and using the base work of both Euan's period and the previous years he started to work on a new version that featured a 3D client using plib.
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