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	<title>Multiplexing over https - 版本历史</title>
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	<updated>2026-05-05T16:49:59Z</updated>
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		<id>https://game.etao.net/w/index.php?title=Multiplexing_over_https&amp;diff=131&amp;oldid=prev</id>
		<title>imported&gt;Wkadmin：​导入1个版本</title>
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		<updated>2020-04-21T09:20:56Z</updated>

		<summary type="html">&lt;p&gt;导入1个版本&lt;/p&gt;
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In order to encrypt the complete client server communication and to make the marauroa protocol more firewall friendly, it should possible to tunnel it over https.&lt;br /&gt;
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There is, however, the issue that we want to be able to use a normal https server serving web content on the same ip-address.&lt;br /&gt;
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It would be possible to send a CONNECT 127.0.01:32160 http-command but this will cause the game server to see all connections as coming from localhost.&lt;br /&gt;
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A possible solution would be to request a sessionid with an normal https-GET-request from a php page. This php-program will store the client ip-address and the sessionid in the database. Then the client does the CONNECT-dance and sends that sessionid. If there is no sessionid, the login is rejected. If there is a sessionid, marauroa will use that to lookup the real ip-address and log it in loginEvent&lt;br /&gt;
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[[Image:Https_multiplexing.png]]&lt;br /&gt;
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		<author><name>imported&gt;Wkadmin</name></author>
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